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HomeMy WebLinkAboutCRA-R-20-0019 Back-upSCIENCE.TECHNOLOGY.ENGINEERING.ARTS.MATH EMATIC • For Middle School Girls • Earn Money • Free Camp • Entrepreneurship Skills • Workforce Training • Have Fun! • Mandatory Parent Orientation (Virtual) • Beginning: June 15, 2020 • Mon, Wed & Fri • Virtual Camp via Zoom & Class Dojo 4 - 6 HOURS OF ENGAGEMENT EACH DAY ENROLL TODAY.1 7 f 11 1 �At•-7t•/-t•t•A"f /1� C►I111 LICI C\Il:.1/'1�1 �/1\�/C��/1f V[ /1�/' PROPOSAL For GIRL POWER'S 2020 Virtual Summer STEAM Workforce Training Camp Giving girls the skills, they need for the workforce of the future! Submitted To: Cornelius Shiver, Esq., Executive Director Southeast Overtown / Park West CRA 819 NW 2nd Ave., 3rd Floor Miami, Florida 33136 Phone: 305-679-6800 CShivergmiami gov. com Pkelsey!kmiamigov. com From: Thema Campbell, President/CEO World Literacy Crusade of FL, Inc. /Girl Power 1600 NW 3rd Avenue, Suite 100 Miami, FL 33136 (305) 756-5502 thema Pgirlpowerrocks.org helen(a,girlpowerrocks. org Total Amount Requested: $30,812 Page 1 of 5 Due to the current COVID-19 outbreak and closure of our schools and businesses, our plans for summer has changed to meet the immediate needs of the girls and families that depend on our services during the summer months. Girl Power has developed a Virtual Summer STEAM Workforce Training Camp with plenty of virtual options that will keep girls engaged, active and focused on their education during the summer with lots of fun also. Girl Power's six -week Virtual Summer STEAM Workforce Training Camp (The Camp) is an exciting program designed specifically for at -promise girls, focusing on a diverse range of activities. All activities will be successfully implemented utilizing Zoom and ClassRoom Dojo to help teachers connect to students and increase remote learning to increase the soft, academic and technical skills they need for the careers and workforce of the future. We will utilize the "Skills Pay the Bills research, introduce girls to local colleges and universities. highlight female role models in STEAM fields, and implement other supplemental activities to begin the process of teaching girls the relevant and sustainable skills needed to get high paying jobs in the fields. Girl Power's approach is to create a unique and engaging remote platform where girls can focus on building skills and workforce training in six critical areas: (1) Statistics, (2) Problem -Solving and Creativity, (3) Argumentation, (4) Intellectual Curiosity, (5) Data -Driven Decision -Making, and (6) Flexibility. Before the pandemic struct our nation, at -promise girls already significantly lack the soft and applied skills that are critically important to succeed in the workforce, college programs and careers. While we know that degrees and certificates are essential, we plan to engage girls in activities that help develop social and emotional soft skills critical to their success. Because this a virtual program we understand that that there must be increased funding and emphasis placed on effective communication, enthusiasm and attitude, teamwork, problem solving and critical thinking, which will be conveniently and creatively incorporated within all camp activities. Girl Power takes a serious approach to engaging culturally competent staff to successfully engage and retain participants and deliver activities with fidelity and a standard of excellence. We offer a variety of intentional supplemental activities that complement and support STEAM learning and the six critical workforce -training areas. These supplemental activities keep girls engaged and excited about showing up each day eager to learn, have fun and gain the skills and knowledge to help ensure their future success. Supplemental activities include science and math labs, daily fitness, tours of local tech businesses, colleges and universities, and a trip to the Kennedy Space Center. The Virtual Summer STEAM Workforce Training Camp connect girls remotely with skills and activities that help girls see themselves as respected problem -solvers, thinkers, innovators and future leaders. The Camp is designed to produce the following outcomes which are consistent with Girl Power's overall goals and objectives. I. SOFT SKILLS OUTCOMES a. Girls engage in Entrapeurner topics and demonstrate how to apply concepts in the workforce and the real world. b. Girls will improve workforce, leadership and social skills. c. Increased knowledge and confidence in STEM -related abilities d. Exposure to STEAM careers and professionals in the field. Page 2 of 5 II. ACADEMIC OUTCOMES a. Increased enrollment and interest in STEAM -related courses in school. b. Increased self-interest and knowledge in tackling computer, science and math classes and projects. c. Increased interest and likelihood of gaining meaningful workforce skills needed to obtain a higher paying job in the workforce of the future. d. Higher likelihood of high-school graduation. III. SOCIAL AND EMOTIONAL IMPACT OUTCOMES a. Girls gain cooperative learning skills needed to work together at home, at school and in the workforce. b. Girls receive emotional support and inspiration that make them feel valued. c. Girls develop a deeper connection with Girl Power resulting in enrollment in additional support services such as mentoring, individual and family therapy. d. Girls learn to believe in their ability to achieve their goals. e. Increased understanding and appreciation of the importance of workforce skills and technology. f. Girls learn to have fun, work as part of a team and engage with other girls. CAMP COMPONENTS C# 0 4 Emerging Entrepreneurs by NFTE (Network for Teaching Entrepreneur) Girls career readiness is measured on the three dimensions that the Association for Career and Technical Education (ACTE) uses to evaluate career readiness: Academic and Technical Skills - Student learning demonstrated through a completed lean business model canvas, pitch deck, and presentation. Employability Skills - Entrepreneurial mindset evaluated through performance tasks, NFTE Fast Pitch Challenge, and NFTE's Entrepreneurial Mindset Index (EMI), a formative assessment of students' noncognitive skill growth over the experience. topWthellM Virtual Workforce and Career Readiness We will utilize The Department of Labor's Office of Disability Employment Policy's (ODEP) "Skills to Pay the Bills" research to deliver engage girls in Workforce and Career Readiness activities. Page 3 of 5 9 ArVirtual Fitness During the 6-week 2020 Summer STEAM Workforce Training Camp, girls participate in thirty minutes of mental and/or physical fitness per day. The fitness activities train and educate girls on the importance of exercise and proper nutrition to their success in the classroom and in the workforce. Activities will consist of fitness exercises, meditation, goal setting, teamwork, and most of all FUN! f i � Virtual Arts Girl Power put the "A" in STEM to include ART because we know girls love STEAM. Research shows that girls who are involved in arts programs and activities especially in under- resourced communities are more likely to win an academic award, receive a community service award, more likely to participate in a math or science fair and score higher on their SAT college admission test scores. Girl Power collaborates with Perez Art Museum Miami and The Institute of Contemporary Art Museum to ensure our girls receive a virtual arts experience. i.e ■ 07 Virtual Math and Science Labs During the past few months academic skills have decreased making it harder for girls to maintain the progress they have worked so hard to achieve. The Virtual Math and Science Labs are designed to help each girl rediscover her strengths, exercise her creativity, overcome academic difficulties, and prepare for the school year ahead. Through the exploration of virtual math and science labs girls benefit from the continuity necessary for maintaining academic progress and recoup some the skills lost during the pandemic period. Virtual Field Trips Our virtual summer field trips allow students to visit local and national places of art, wonder and discovery without leaving home. We have implemented a plan for summer virtual tours that include Perez Art Museum Miami, Institute for Contemporary Art, Frost Science Museum and national parks throughout the country. Our summer culminates with a day virtual art party where girls get to share their personal favorite art via Zoom and C1assRoom Dojo. Page 4 of 5 -' t Virtual Cultural Exploration In partnership with Collective Drift, Girl Power is adding Cultural Exploration as a new and exciting component to the Summer STEAM Workforce Training Camp. The purpose is to educate and virtually expose at -promise girls to various societal aspects of local and international cultures highlighting customs, values, traditions, natural resources and institutions. We are hoping to instill cultural sensitivity, peak interest in national and global travel, and expose girls to travel and cultural tourism career choices such as flight attendants, travel agents, hotel managers, food service managers, meeting, convention, and event planners, sales managers, advertising, promotions, and marketing managers and concierges. Page 5 of 5 Girl Power - Overtown 2020 Summer STEAM Workforce Training Camp Giving girls the skills, they need for the workforce of the future! BUDGET NARRATIVE BY LINE ITEM ITEM DESCRIPTION Total Cost Salaries Camp Director ($25 per hour 25 hours weekly x 7 weeks (Yvonda Eason) $4,375.00 Workforce and Career Readiness Facilitator ($25 per hour x 4 hours per week x 7 weeks $700.00 Math and Science Lab Facilitator $25 per hour x 4 hours per week x 7 weeks $700.00 Camp Assistant = $25 per hour x 20 hours per week x 7 weeks (Miriam Martin) $4,375.00 Driver = $15 per hour x 5 hours per week x 7 weeks $525.00 Fringes FICA/MICA $777.00 Total Salaries and Fringes S11,452.00 OTHER CHARGES Camp T- shirts Student Camp T-Shirts ($7.25 each x 80 shirts) 30 girls $510.00 Student Stipends 30 students x $300 each x $9,000.00 Entrepreneurship - NFTE Emerging Entrepreneurs by NFTE (Network for Teaching Entrepreneur) Entrepreneurship Supplies $50 per student x 30 students $3,900.00 Entrepreneurship -NFTE $1,500.00 Labs Math and Science Kits @ $50 per kit x 30 students $1,500.00 Supplies & Equipment Supplies and equipment $800.00 Virtual Ceremony Virtual Summer Showcase Party $500.00 Art 2 workshops during the Girl Power Hour for guest art facilitators @ $ 200 each x 2 $400.00 Collective Drift Virtual Cultural Exploration Workshops g $250 each x 5 = 1250 1,250.00 TOTAL OTHER CHARGES $I9,360.00 TOTAL BUDGET A1NIOUNT $30,812.00